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UnityBench-Mini3D tested 21 models on 77 project-level Unity tasks and the average pass rate fell from 80.9 percent on easy tasks to 35.2 percent on hard ones

AspireAI community · arXiv (UnityBench-Mini3D authors)
*Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state and runtime behaviour interact, not on source code alone, and existing benchmarks lean heavily on LLM judges or coarse task-level outcomes.* UnityBench-Mini3D is a benchmark of 77 project-level Unity tasks organised around seven expert-defined skill categories rather than tutorials or genres, across three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated with 1,178 held-out, human-authored milestone tests covering scene structure, component configuration and runtime behaviour. The in-engine evaluation gives deterministic partial credit, localises failures and separates partial implementations from complete solutions without a subjective judge. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9 percent on easy tasks but falls to 35.2 percent on hard tasks, with 57.7 percent overall - a gap that is invisible to any single aggregate number. The authors position the benchmark as a reproducible, diagnostic testbed for distinguishing systems across difficulty levels rather than a single headline leaderboard.
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One distance function matched sparse-autoencoder features across layers and compressed feature circuits into supernodes
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