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Dwell turned a vision-language model into its own world model and agent, cutting imagination compute 38 to 58 percent below a dedicated latent world model

AspireAI community · arXiv
Most agent systems use a pretrained vision-language model as the policy and a separate world model to predict outcomes, which means two large models to train and keep in sync. Dwell removes the second one: it reframes the VLM as a recurrent latent transition operator that predicts, adjusts and acts in latent space, using the model's own representations as both world model and policy. The agent learns from real interactions and from latent imagination at the same time. Across five interactive visual environments (Sokoban, FrozenLake, a navigation task, PrimitiveSkill and EB-ALFRED), Dwell achieves the strongest overall performance among trainable methods, and the practical win is efficiency: it consistently requires substantially less computation than AdaWorld, reducing GPU-hours by approximately 38 to 58 percent across the four evaluated environments. The framing the authors want readers to take is that effective world models for VLM agents need not reconstruct the future, they need to predict futures that are useful for action. The honest limitations: the comparison is against trainable baselines rather than the whole literature, the compute saving is reported on four of the five environments, and the results come from the authors' own implementation, so the margin over other latent-RL systems should be read as directional.
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