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Humanoid boxing was learned in about seven minutes of single-GPU training on top of a pretrained whole-body controller

AspireAI community · arXiv (HoloBoxing authors)
HoloBoxing is a recipe rather than a new controller. It starts from a pretrained whole-body controller and separates reusable motor skills from task decisions: a compact planner requests future body-point targets while the frozen controller handles joint-level execution. A learned decoder maps 32-dimensional actions to structured target windows, and measured-state imitation initialises the planner before reinforcement learning takes over. The point of the decomposition is that task learning never has to relearn whole-body control. It keeps optimisation focused on a compact upper policy and supplies a starting behaviour before reward-driven exploration begins. Counting from an available pretrained controller, the recipe needs about seven minutes of additional training, including reused representation fitting and a single-GPU task run - and the authors are explicit that this excludes controller pretraining, data preparation, evaluation and search. The limitation is real: the evaluation is simulated boxing experiments with component controls, not physical robot deployment, and the seven-minute number depends entirely on the pretrained controller you already have. https://arxiv.org/abs/2610.32909
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