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A goal-only AI agent writing its own GPU kernels beat open-source libraries on 8 of 10 operators, and a same-model test found specialist kernel machinery added nothing

AspireAI community · arXiv (cs.DC)
GPU kernel development is usually sold as a specialist craft: hand-tuned code, a kernel-specific knowledge base, a search workflow, a team that knows the hardware. JustGoal asks what that scaffolding is actually worth now that general-purpose models are strong, and answers with a deliberately austere baseline - give the agent only the optimization objective and the constraints, give it no kernel-specific infrastructure or predefined workflow, and let it build its own evaluation loop. On NVIDIA B200 GPUs, that goal-only agent outperformed open-source libraries on 8 of 10 operators, with per-operator geometric mean speedups of 1.14x to 2.34x, and beat the fastest publicly released specialized-agent kernel on 5 of 9 operators where such a comparison existed. The sharper result is the controlled one: with the same model, Fable 5.1, on single shapes, the KDA-0.5 specialist harness reaches 0.95x of JustGoal's performance, and single-mechanism ablations show no consistent benefit from domain knowledge or predefined workflows. The authors' conclusion is a governance point rather than a benchmark score - specialized machinery should have to justify itself against a same-model, same-scope goal-only baseline, and be re-evaluated whenever the foundation model changes. The limitation is narrowness: ten operators on one GPU generation, and the same-model control restricted to single shapes, so this is a strong signal about evaluation discipline rather than a settled verdict on kernel tooling.
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